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William Karweit Phones & Addresses

  • Mercer Island, WA
  • 420 Hazelwood Ave, San Francisco, CA 94127 (415) 513-9853
  • 163 27Th St, San Francisco, CA 94110
  • 360 Mullen Ave, San Francisco, CA 94110 (415) 647-1892
  • Laurel, MD
  • Silver Spring, MD
  • 305 Cerrito Ave, Redwood City, CA 94061
  • Baltimore, MD
  • Durham, NC
  • 420 Hazelwood Ave, San Francisco, CA 94127

Business Records

Name / Title
Company / Classification
Phones & Addresses
William Karweit
Chief Executive Officer
Squawk Mobile Inc
Custom Computer Programming Services, Nsk
420 Hazelwood Ave, San Francisco, CA 94127

Publications

Us Patents

System And Method For Providing User Input To Character Animation

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US Patent:
7307618, Dec 11, 2007
Filed:
Nov 7, 2005
Appl. No.:
11/269135
Inventors:
Colin Boswell - Millbrae CA, US
William Alexander Karweit - San Francisco CA, US
Mike Ryan Olsen - San Mateo CA, US
Todd William Growney - San Francisco CA, US
Assignee:
Electronic Art, Inc. - Redwood City CA
International Classification:
G09G 5/08
US Classification:
345161, 345156, 345162
Abstract:
The present invention provides a system that increases a user's control over character animation. Time-dependent signals are accepted from a user input device. The input is processed in real-time such that the user's input can be used to directly control the animation of an animated character. For example, the animation of a three-dimensional rendered character swinging a golf club in a golf game can be changed in mid-swing according to the user's operation of an input device. In general the system accepts user continuous and real-time user input. The user is given improved control and visual feedback on the movement being animated. One embodiment of the invention includes an analog input module, a control state machine module and an animation state machine module. The analog input module is configured to receive user analog input (e. g. , from an analog joystick) related to animated character display and to normalize the user analog input to create a normalized user analog input.

System And Method For Providing User Input To Character Animation

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US Patent:
20040036673, Feb 26, 2004
Filed:
Aug 21, 2002
Appl. No.:
10/227184
Inventors:
Colin Boswell - Millbrae CA, US
William Karweit - San Francisco CA, US
Mike Olsen - San Mateo CA, US
Todd Growney - San Francisco CA, US
Assignee:
Electronic Arts Inc. - Redwood City CA
International Classification:
G09G005/00
US Classification:
345/156000
Abstract:
The present invention provides a system that increases a user's control over character animation. Time-dependent signals are accepted from a user input device. The input is processed in real-time such that the user's input can be used to directly control the animation of an animated character. For example, the animation of a three-dimensional rendered character swinging a golf club in a golf game can be changed in mid-swing according to the user's operation of an input device. In general the system accepts user continuous and real-time user input. The user is given improved control and visual feedback on the movement being animated. One embodiment of the invention includes an analog input module, a control state machine module and an animation state machine module. The analog input module is configured to receive user analog input (e.g., from an analog joystick) related to animated character display and to normalize the user analog input to create a normalized user analog input.

System And Method For Providing User Input To Character Animation

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US Patent:
20070262998, Nov 15, 2007
Filed:
May 7, 2007
Appl. No.:
11/745197
Inventors:
Colin Boswell - Millbrae CA, US
William Karweit - San Francisco CA, US
Mike Olsen - San Mateo CA, US
Todd Growney - San Francisco CA, US
Assignee:
Electronic Arts, Inc. - Redwood City CA
International Classification:
G06T 13/00
US Classification:
345473000
Abstract:
The present invention provides a system that increases a user's control over character animation. Time-dependent signals are accepted from a user input device. The input is processed in real-time such that the user's input can be used to directly control the animation of an animated character. For example, the animation of a three-dimensional rendered character swinging a golf club in a golf game can be changed in mid-swing according to the user's operation of an input device. In general the system accepts user continuous and real-time user input. The user is given improved control and visual feedback on the movement being animated. One embodiment of the invention includes an analog input module, a control state machine module and an animation state machine module. The analog input module is configured to receive user analog input (e.g., from an analog joystick) related to animated character display and to normalize the user analog input to create a normalized user analog input.
William Alex Karweit from Mercer Island, WA, age ~47 Get Report