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Steven K Petofalvi

from Bothell, WA
Age ~48

Steven Petofalvi Phones & Addresses

  • 18320 36Th Ave SE, Bothell, WA 98012
  • 6318 Lake Sammamish Pkwy, Redmond, WA 98052 (425) 885-2330
  • Bellevue, WA
  • Snohomish, WA

Publications

Us Patents

Virtual Suction Tool

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US Patent:
8212820, Jul 3, 2012
Filed:
Aug 14, 2006
Appl. No.:
11/464235
Inventors:
Yukimi Shimura - Redmond WA, US
Yoonjoon Lee - Redmond WA, US
Steven Petofalvi - Redmond WA, US
Assignee:
Nintendo Co., Ltd. - Kyoto
International Classification:
G06T 13/00
US Classification:
345473, 463 37, 345419
Abstract:
A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.

Touch-Controlled Game Character Motion Providing Dynamically-Positioned Virtual Control Pad

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US Patent:
20070265081, Nov 15, 2007
Filed:
Aug 14, 2006
Appl. No.:
11/464221
Inventors:
Yukimi SHIMURA - Redmond WA, US
Stephen LEE - Redmond WA, US
Yoonjoon LEE - Redmond WA, US
Steven PETOFALVI - Redmond WA, US
International Classification:
A63F 13/00
US Classification:
463 37
Abstract:
Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.

Method And Apparatus For Simulating Interactive Spinning Bar Gymnastics On A 3D Display

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US Patent:
20070265083, Nov 15, 2007
Filed:
Aug 14, 2006
Appl. No.:
11/464239
Inventors:
Yoshihito IKEBATA - Osaka, JP
Yoonjoon LEE - Redmond WA, US
Steven PETOFALVI - Redmond WA, US
Yukimi SHIMURA - Redmond WA, US
International Classification:
A63F 13/00
US Classification:
463 37
Abstract:
The video or other computer graphics display shows, on a touch screen, a spinnable bar having a control wheel affixed to an end thereof. Strokes of a stylus applied to the surface of the wheel controls the direction and/or rate of spin of the wheel and bar. An animated game character holding on to the spinning bar may spin with the bar and perform acrobatic acts in response to other touch screen or other types of control inputs.

Rivet Mechanisms

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US Patent:
20110306414, Dec 15, 2011
Filed:
Jun 9, 2011
Appl. No.:
13/156762
Inventors:
Brian McNeely - Redmond WA, US
Steven Petofalvi - Redmond WA, US
Dean Russell - Redmond WA, US
Rory Johnston - Redmond WA, US
Yukimi Shimura - Redmond WA, US
Philip Brodsky - Redmond WA, US
Assignee:
Nintendo Co., Ltd. - Kyoto
International Classification:
A63F 13/00
US Classification:
463 31
Abstract:
A method and apparatus that utilizes techniques for modifying the game space of a video game displayed on a display screen by inserting structural elements which become part of the game space and can interact with various game characters.

Touch-Controlled Game Character Motion Providing Dynamically-Positioned Virtual Control Pad

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US Patent:
20170014711, Jan 19, 2017
Filed:
Aug 1, 2016
Appl. No.:
15/225005
Inventors:
- Kyoto, JP
Stephen LEE - Redmond WA, US
Yoonjoon LEE - Redmond WA, US
Steven PETOFALVI - Redmond WA, US
International Classification:
A63F 13/2145
A63F 13/49
A63F 13/95
A63F 13/426
A63F 13/55
Abstract:
Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.

Touch-Controlled Game Character Motion Providing Dynamically-Positioned Virtual Control Pad

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US Patent:
20160023103, Jan 28, 2016
Filed:
Oct 8, 2015
Appl. No.:
14/878304
Inventors:
- Kyoto, JP
Stephen LEE - Redmond WA, US
Yoonjoon LEE - Redmond WA, US
Steven PETOFALVI - Redmond WA, US
International Classification:
A63F 13/2145
Abstract:
Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.

Enhanced Virtual Suction Tool

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US Patent:
20150058784, Feb 26, 2015
Filed:
Aug 20, 2014
Appl. No.:
14/463937
Inventors:
- Kyoto, JP
Dean RUSSELL - Redmond WA, US
Steven PETOFALVI - Redmond WA, US
Brian MCNEELY - Redmond WA, US
Rory JOHNSTON - Redmond WA, US
Yoonjoon LEE - Redmond WA, US
International Classification:
G06F 3/0484
G06T 13/80
US Classification:
715773
Abstract:
A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.

Touch-Controlled Game Character Motion Providing Dynamically-Positioned Virtual Control Pad

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US Patent:
20150024845, Jan 22, 2015
Filed:
Oct 9, 2014
Appl. No.:
14/510348
Inventors:
- Kyoto, JP
Stephen LEE - Redmond WA, US
Yoonjoon LEE - Redmond WA, US
Steven PETOFALVI - Redmond WA, US
International Classification:
A63F 13/2145
A63F 13/55
US Classification:
463 31
Abstract:
Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
Steven K Petofalvi from Bothell, WA, age ~48 Get Report