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Massimo Maietti Phones & Addresses

  • Berkeley, CA
  • San Francisco, CA
  • New Haven, CT

Resumes

Resumes

Massimo Maietti Photo 1

General Manager And Vice President Of Product

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Location:
1336 Summit Rd, Berkeley, CA 94708
Industry:
Computer Games
Work:
Zynga - San Francisco since Jan 2011
Lead Game Designer
Education:
Goldsmiths, University of London 2004 - 2004
Masters, Master of Arts, Interactive Media
Alma Mater Studiorum – Università Di Bologna
Bachelors, Bachelor of Arts, Communication
Skills:
Game Design
Video Games
Social Games
Game Development
Casual Games
User Experience
Game Mechanics
Computer Games
Gameplay
Mobile Games
Online Gaming
Mmo
Leadership
User Interface Design
Monetization
Wii
Community Management
Concept Design
Mmorpg
Multiplayer
Interactive Entertainment
Game Programming
Design Management
Game Balance
Video Game Production
Interests:
Social Games
Massimo Maietti Photo 2

Lead Game Designer At Zynga

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Position:
Lead Game Designer at Zynga
Location:
San Francisco, California
Industry:
Computer Games
Work:
Zynga - San Francisco since Jan 2011
Lead Game Designer
Skills:
Game Design
Video Games
Design Management
Game Development
Social Games
Leadership

Publications

Us Patents

Adaptive Object Placement In Computer-Implemented Games

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US Patent:
20170361232, Dec 21, 2017
Filed:
Jun 16, 2017
Appl. No.:
15/625348
Inventors:
Massimo Maietti - San Francisco CA, US
International Classification:
A63F 13/69
A63F 13/795
A63F 13/847
A63F 13/87
A63F 13/58
A63F 13/31
A63F 13/335
A63F 13/32
A63F 13/327
A63F 13/33
A63F 13/332
Abstract:
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Alliance Engine. The Alliance Engine receives a selection, by a first player, of a first tile to be controlled by a first enforcer asset on behalf of the first player. The first tile provides access to a first type of in-game resource to the first player. The Alliance Engine detects the first tile is adjacent to a second tile. The second tile is controlled by a second enforcer asset on behalf of a second player. The first player and the second player belong to a player alliance. The second tile providing access to a second type of in-game resource to the second player. Based on the detected adjacency, the Alliance Engine transfers a portion of the first type of in-game resource of the first tile to the second player. The Alliance Engine transfers a portion of the second type of in-game resource of the second tile to the first player.
Massimo Maietti from Berkeley, CA, age ~50 Get Report