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Mark Vaden Phones & Addresses

  • 1421 Wilbur Ave, San Diego, CA 92109 (310) 849-5603
  • 1221 Archer St, San Diego, CA 92109
  • 1045 Turquoise St, San Diego, CA 92109
  • San Francisco, CA
  • Oakland, CA
  • Tucson, AZ
  • Berkeley, CA

Work

Company: Sony Aug 2018 to May 2019 Position: Software architect

Education

School / High School: University of California, Berkeley 1989 to 1993

Skills

Ps3 • Game Development • Video Games • Gameplay • Perforce • Game Design • Game Programming • Mobile Games • Computer Games • Gameplay Programming • Opengl • Directx • Unity3D

Industries

Computer Software

Resumes

Resumes

Mark Vaden Photo 1

Director Of Digital Services

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Location:
San Diego, CA
Industry:
Computer Software
Work:
Sony Aug 2018 - May 2019
Software Architect

Kelly Slater Wave Company Aug 2018 - May 2019
Director of Digital Services

Gopro Dec 2014 - Aug 2018
Senior Software Engineer

Playstation Oct 2003 - Nov 2014
Staff Programmer

Dashware Oct 2003 - Nov 2014
Co-Founder
Education:
University of California, Berkeley 1989 - 1993
Skills:
Ps3
Game Development
Video Games
Gameplay
Perforce
Game Design
Game Programming
Mobile Games
Computer Games
Gameplay Programming
Opengl
Directx
Unity3D

Business Records

Name / Title
Company / Classification
Phones & Addresses
Mark Steven Vaden
Managing
Analytical Humanitarian Solutions LLC
Consulting
7083 Hollywood Blvd, Los Angeles, CA 90028
1421 Wilbur Ave, San Diego, CA 92109
Mark Vaden
Managing
Mad Apps, LLC
Technology-Advertising Software
1262 Kettner Blvd, San Diego, CA 92101

Publications

Us Patents

Method And Apparatus For Load Testing Online Server Systems

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US Patent:
20120311387, Dec 6, 2012
Filed:
Jun 3, 2011
Appl. No.:
13/153271
Inventors:
Sreelata Santhosh - Carlsbad CA, US
Mark Vaden - San Diego CA, US
Brian Fernandes - San Diego CA, US
Assignee:
Sony Computer Entertainment America LLC - Foster City CA
International Classification:
G06F 11/00
US Classification:
714 33, 714 35, 714E1102
Abstract:
A method includes capturing data that is representative of actions performed by each of a plurality of human user operated clients as they interact with an online software application, loading at least one or more portions of the captured data into one or more automated simulation clients, and using the one or more automated simulation clients to perform load testing of an online server system. A system includes a data capturing stage, one or more automated simulation clients, and a configuration stage. A computer readable storage medium stores one or more computer programs that will cause a processor based system to execute steps including receiving data that was captured during a running of an online software application and that is representative of actions performed by each of a plurality of human user operated clients as they interacted with the online software application, and loading at least one or more portions of the data into one or more automated simulation clients that are configured to perform load testing of an online server system.

Method And Apparatus For Combining A Real World Event And A Computer Simulation

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US Patent:
20100271367, Oct 28, 2010
Filed:
Apr 22, 2009
Appl. No.:
12/428423
Inventors:
Mark Vaden - San Diego CA, US
Ramana B. Prakash - San Diego CA, US
Assignee:
SONY COMPUTER ENTERTAINMENT AMERICA INC. - Foster City CA
International Classification:
G06T 17/00
H04N 7/18
US Classification:
345420, 348157
Abstract:
A method for use in a computer simulation includes receiving data obtained from a real-world event that takes place over a period of time and that includes a plurality of moving bodies, wherein the data includes position data and at least one other attribute for each moving body in the plurality of moving bodies with the data being measured at a plurality of points in the period of time, generating a representation of the real-world event using the data, wherein the representation of the real-world event comprises representations of the plurality of moving bodies, and rendering the representation of the real-world event on a display. Another method includes obtaining data for each of a plurality of moving bodies in a real-world event, and providing the data to an apparatus that is configured to use the data to generate a representation of the real-world event and render the representation of the real-world event on a display. A computer readable storage medium stores a computer program adapted to cause a processor based system to execute one or more of the above or similar steps. An apparatus is configured to generate and render a representation of the real-world event using data obtained from the real-world event.

Apparatus And Methods For Manipulating Multicamera Content Using Content Proxy

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US Patent:
20190012332, Jan 10, 2019
Filed:
Sep 14, 2018
Appl. No.:
16/131542
Inventors:
- San Mateo CA, US
Mark Vaden - San Diego CA, US
Rolf Fischer - San Diego CA, US
Vadim Polonichko - San Diego CA, US
International Classification:
G06F 17/30
H04N 5/247
H04N 1/00
H04N 1/21
Abstract:
Content proxy may be obtained. Content may include video captured by an action camera. Content proxy may include metadata information obtained contemporaneous with the content and stored in a session container. Content proxy may include lower data rate version of the content (thumbnails). Content proxy information may be viewed and/or analyzed in order to obtain one or more highlights. Content portion corresponding to the highlight may be obtained. Multiple versions of content proxy obtained by multiple cameras may be used to identify, display, and/or share content portions in a multi-camera/multiuser applications.

Storage Of Metadata And Images

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US Patent:
20180211355, Jul 26, 2018
Filed:
Mar 19, 2018
Appl. No.:
15/924904
Inventors:
- San Mateo CA, US
Mark Vaden - San Mateo CA, US
Rolf Fischer - San Mateo CA, US
International Classification:
G06T 1/00
H04N 5/232
H04N 1/32
G06F 17/30
G06K 9/00
Abstract:
Media capture apparatus and methods for obtaining metadata. Metadata may be collected and stored in a container independent of audio and/or image (media) content. Some container implementations may be configured to store metadata for a given interval, and media content for a portion of the interval. In action camera implementations, metadata may provide a context related to time, physical conditions of a person, location, surroundings of the video capture. In event recording applications, the metadata container may provide information related to a timeline of the event, environmental conditions, proximity of other capture devices. Metadata may be utilized for processing, viewing, and/or sharing of media content. Individual capture devices may communicate and/or combine metadata to one another in order to expand metadata content. Metadata, video and/or images may be shared between users and/or devices using a container.
Mark Steven Vaden from San Diego, CA, age ~53 Get Report