Inventors:
Jerome Duluk - Palo Alto CA, US
Richard Hessel - Pleasanton CA, US
Vaughn Arnold - Scotts Valley CA, US
Jack Benkual - Cupertino CA, US
Joseph Bratt - San Jose CA, US
George Cuan - Sunnyvale CA, US
Stephen Dodgen - Boulder Creek CA, US
Emerson Fang - Fremont CA, US
Zhaoyu Gong - Cupertino CA, US
Thomas Ho - Fremont CA, US
Hengwei Hsu - Fremont CA, US
Sidong Li - San Jose CA, US
Sam Ng - Fremont CA, US
Matthew Papakipos - Menlo Park CA, US
Jason Redgrave - Mountain View CA, US
Sushma Trivedi - Sunnyvale CA, US
Nathan Tuck - San Diego CA, US
Shun Go - Milpitas CA, US
Lindy Fung - Sunnyvale CA, US
Tuan Nguyen - San Jose CA, US
Joseph Grass - Menlo Park CA, US
Bo Hong - San Jose CA, US
Abraham Mammen - Pleasanton CA, US
Abbas Rashid - Fremont CA, US
Albert Tsay - Fremont CA, US
International Classification:
G06T001/20
Abstract:
A deferred shading graphics pipeline processor and method are provided encompassing numerous substructures. Embodiments of the processor and method may include one or more of deferred shading, a tiled frame buffer, and multiple?stage hidden surface removal processing. In the deferred shading graphics pipeline, hidden surface removal is completed before pixel coloring is done. The pipeline processor comprises a command fetch and decode unit, a geometry unit, a mode extraction unit, a sort unit, a setup unit, a cull unit, a mode injection unit, a fragment unit, a texture unit, a Phong lighting unit, a pixel unit, and a backend unit.