Inventors:
Dylan F. Jobe - Merriman UT, US
Jeffrey T. Limback - Park City UT, US
Assignee:
Sony Computer Entertainment America LLC - Foster City CA
International Classification:
A63F 13/00
US Classification:
463 31, 463 30, 463 32, 463 33, 463 34, 273440, 273441, 273454
Abstract:
Utilizing line-of-sight volumes in a game environment comprises calculating a line-of-sight vector defined by the position of a game camera and the position of a character in the game environment, determining whether one of a set of predetermined game elements intersects the line-of-sight vector, and if the line-of-sight vector is intersected, replacing the game element with its corresponding line-of-sight volume. In one embodiment, a line-of-sight volume is a grid volume that has the same size and shape as it corresponding game element. The line-of-sight volume allows a user to substantially view the character in the game environment.