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Edwin Iskandar Phones & Addresses

  • 5141 Tisdale Way, San Jose, CA 95130
  • South Plainfield, NJ
  • Cupertino, CA
  • Englewood Cliffs, NJ
  • Jersey City, NJ
  • Fort Lee, NJ
  • Verona, NJ
  • Frisco, TX
  • New York, NY
  • Edison, NJ
  • 817 Dominick Ct, South Plainfield, NJ 07080

Work

Company: Grovo Jan 2013 Address: Greater New York City Area Position: Lead ios developer

Education

Degree: BS School / High School: Rutgers, The State University of New Jersey-New Brunswick 1996 to 2000 Specialities: Computer Science

Skills

Mobile Applications • Agile Methodologies • Software Development • Javascript • Web Applications • Web Services • Mobile Devices • Web Development • Java • Xml • Product Development • Cloud Computing • Spring • Enterprise Software • Architecture • Enterprise Architecture

Languages

English • Indonesian

Industries

Consumer Electronics

Resumes

Resumes

Edwin Iskandar Photo 1

Software Engineering Manager

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Location:
5141 Tisdale Way, San Jose, CA 95130
Industry:
Consumer Electronics
Work:
Grovo - Greater New York City Area since Jan 2013
Lead iOS Developer

Snap-Interactive - Greater New York City Area since Apr 2010
Sr. iOS Developer

Iskandar Inc - Greater New York City Area since Jan 2008
Founder, Developer, Designer, etc

tinyHorse Solutions - Greater New York City Area 2005 - Oct 2012
Principal

Conde Nast 2006 - 2008
Senior Portal Developer
Education:
Rutgers, The State University of New Jersey-New Brunswick 1996 - 2000
BS, Computer Science
Skills:
Mobile Applications
Agile Methodologies
Software Development
Javascript
Web Applications
Web Services
Mobile Devices
Web Development
Java
Xml
Product Development
Cloud Computing
Spring
Enterprise Software
Architecture
Enterprise Architecture
Languages:
English
Indonesian

Publications

Us Patents

Indicating A Position Of An Occluded Physical Object

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US Patent:
20220301267, Sep 22, 2022
Filed:
Jan 26, 2022
Appl. No.:
17/585355
Inventors:
- Cupertino CA, US
Edwin Iskandar - San Jose CA, US
International Classification:
G06T 19/00
G06T 15/20
G06F 3/01
G06T 19/20
G06T 7/73
G06T 11/40
G06T 7/246
Abstract:
A method is performed at an electronic device with one or more processors, a non-transitory memory, one or more environmental sensors, and a display. The method includes displaying computer-generated content on the display. The method includes determining a first positional value associated with a physical object, based on environmental data from the one or more environmental sensors. The method includes identifying a portion of the computer-generated content that satisfies an occlusion criterion with respect to a corresponding portion of the physical object, based on the first positional value. The method includes, in response to identifying that the occlusion criterion is satisfied, generating a mesh associated with the physical object based on the first positional value, and displaying the mesh on the display. The mesh overlaps with the portion of the computer-generated content.

Managing Multi-Modal Rendering Of Application Content

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US Patent:
20210065436, Mar 4, 2021
Filed:
Sep 2, 2020
Appl. No.:
17/010762
Inventors:
- Cupertino CA, US
Peter L. HAJAS - San Jose CA, US
Daniel T. KURTZ - San Jose CA, US
Edwin ISKANDAR - San Jose CA, US
Charles MAGAHERN - San Francisco CA, US
Jeremy G. BRIDON - San Jose CA, US
Naveen K. VEMURI - Mountain View CA, US
International Classification:
G06T 15/20
G06T 11/60
G06T 17/00
G06T 5/00
H04N 13/261
Abstract:
A device implementing a system for managing multi-modal rendering of application content includes at least one processor configured to receive content, provided by an application running on a device, for displaying in a three-dimensional display mode. The at least one processor is further configured to determine that the content corresponds to two-dimensional content. The at least one processor is further configured to identify a portion of the two-dimensional content for enhancement by a three-dimensional render. The at least one processor is further configured to enhance, in response to the determining, the portion of the two-dimensional content by the three-dimensional renderer. The at least one processor is further configured to provide for display of the enhanced portion of the two-dimensional content on a display of the device in the three-dimensional display mode.

Computer-Generated Reality Platform

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US Patent:
20200233681, Jul 23, 2020
Filed:
Feb 25, 2020
Appl. No.:
16/800562
Inventors:
- Cupertino CA, US
Martin GARSTENAUER - Santa Clara CA, US
Edwin ISKANDAR - San Jose CA, US
Timothy R. ORIOL - San Jose CA, US
Geoffrey STAHL - San Jose CA, US
Cody J. WHITE - San Francisco CA, US
International Classification:
G06F 9/451
G06T 19/00
G06F 3/01
Abstract:
The present disclosure relates to providing a computer-generated reality (CGR) platform for generating CGR environments including virtual and augmented reality environments. In some embodiments, the platform includes an operating-system-level (OS-level) process that simulates and renders content in the CGR environment, and one or more application-level processes that provide information related to the content to be simulated and rendered to the OS-level process.

Systems And Methods For Providing Anonymous Guest Players In A Multiplayer Environment

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US Patent:
20160354696, Dec 8, 2016
Filed:
Jun 5, 2015
Appl. No.:
14/732572
Inventors:
- Cupertino CA, US
Edwin Iskandar - Cupertino CA, US
Christopher K. Thomas - Cupertino CA, US
International Classification:
A63F 13/795
A63F 13/235
A63F 13/533
A63F 13/95
A63F 13/77
A63F 13/34
Abstract:
Methods, devices, and system for providing anonymous guest players for multiplayer applications are described. In one embodiment, a computer-implemented method includes initiating a game service for playing a multiplayer gaming application on a system, providing with a multiplayer API functionality for defining and adding an anonymous guest player to the system, generating data including a gaming invite that provides an ability to invite one or more friends that are registered with the game service and one or more anonymous guest players that are not registered with the game service. The method further includes receiving an input that identifies or selects an anonymous guest player to invite to play the multi-player gaming application on the system. The computer-implemented method further includes receiving data intended for the anonymous guest player from a different system of the multiplayer gaming application for peer to peer gaming applications.
Edwin Iskandar from San Jose, CA, age ~46 Get Report